Lucky number 7.. Kinda rage-retired from League, too frustrating being forced to cooperate with fucktards constantly. Been mostly grinding Mdub, with a bit of StarCraft 2 silver league 1v1 action on the side. Winter is here, so hopefully I can focus more on doing work ^^
Monday, November 18, 2013
MW3 - 7th Prestige Stats
Lucky number 7.. Kinda rage-retired from League, too frustrating being forced to cooperate with fucktards constantly. Been mostly grinding Mdub, with a bit of StarCraft 2 silver league 1v1 action on the side. Winter is here, so hopefully I can focus more on doing work ^^
Monday, September 2, 2013
Monday, August 26, 2013
Sunday, August 4, 2013
The Sixth Prestige
Still grinding Mdub. Can't stop, won't stop. I will play MW3 until my dying day. Haters gon' hate, players congratulate. One day Kunichiban will stand triumphantly atop the leaderboards, it is inevitable. It is my destiny.
-Kuni
Sunday, July 21, 2013
Roots
Monday, May 13, 2013
Dat Plat
Hit Platinum for Takedowns, playing Gangplank 99.9% of the time. Pretty stoked. Feeling motivated to turn all of those emblems into Shiny Diamonds $$
Saturday, May 11, 2013
Castlevania: Lords of Shadow
Difficulty: Knight (Hard)
Though I still prefer the 2d Castlevanias, Lords of Shadow manages to be a pretty decent 3d offering. The visual presentation delivers some breathtaking scenes. The narration by Patrick Stewart is especially entertaining. A few of the classic Castlevania elements such as the secondary weapons, and destroying candlesticks/other parts of the environment to find items are included. Many of the enemy types are traditional Castlevania as well. The game also drew inspiration from Shadow of The Colossus with gigantic boss battles that require you to scale them and find their weak points, while clinging to avoid being shaken off.
Overall it didn't exactly capture the feel of the earlier games in the series for me, but stands alone as a solid singleplayer experience. Playing through on Knight difficulty did provide somewhat of a challenge. There are collectibles, and optional trials for each stage supplying some additional replay value.
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